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- The Font Editor
-
- (This is a plain ASCII version of the document file issued by Commodore Amiga
- for the FONT EDITOR).
-
-
- The Font Editor is a program which allows you to create new fonts or to modify
- existing fonts easily. The program is fairly simple to use, so only a brief
- introduction will be given. A word of advice: make sure that you have copied
- the workbench disk with its fonts before you start to experiment. Once you have
- changed and saved a font back to its ORIGINAL file (a foolish thing to do),
- there is no way to restore the original. Instead, save fonts to a separate
- disk holding a directory named FONTS until you are thoroughly satisfied with
- the design.
-
- Menu Items:
-
- Project Menu
-
- New Clears the current font work area
- Open Loads in a font
- Save Saves the font in the work area under the current name. name
- Save As Allows you to save the font in the work area under
- a different name
- Quit Exit the program
- About Copyright information
-
- Edit Menu
-
- The items in this menu affect the entire font, and are hard to undo
-
- Make Italic Algorithmically italicize the work area font
- Make Bold Algorithmically boldface the work area font
- Make Underlined Algorithmically underline the work area font
- Copy To Copy a character
- Erase Erase a character
- All Right Shift all characters right one pixel
- All Left Shift all characters left one pixel
- All Up Shift all characters up one pixel
- All Down Shift all characters down one pixel
-
- Attributes Menu
-
- The items in this menu let you set the type and style bits of the font.
-
- Font Type
- Font Style Rendering
- GADGETS
-
- The gadgets of the font editor are:
-
- The Edit Box: This is where you use the mouse pointer to turn on or turn
- off dots in the character.
-
- The character boxes display the characters you may select. Click the
- box to select the character for the EDIT Box.
-
- The vertical scroll bar lets you scroll through the character boxes.
-
- The dots switch (lower left) selects whether you will turn a dot on or
- off when you click in the edit box with the mouse.
-
- The LORES switch selects either 320x200 or 640x200 resolution.
-
- The grid switch turns the edit box grid off or on.
-
- The Zoom control allows you to select the visual size of the edit box.
-
- The scroll diamond. If the character being designed is too large for the
- edit box, even at minimum zoom setting, you may scroll with the diamond to see
- any part of a whole character.
-
- The left/right triangle pair shifts a character in the edit box one pixel
- left /right.
-
- The up/down triangle pair shifts a character one pixel up/down.
-
- The two sets of arrows connected by a thin line reverse the characters; the
- left/right set of double-headed arrows flips a character left to right. The
- up/down double-headed arrows flip the character up/down.
-
- The Lo and Hi boxes (character range): Set the range of characters to save
- to disk by (by ASCII character number).
-
- The kern, space, and width boxes set, respectively, the number of pixels
- to the left of a proportional character, the number of pixels to its right, and
- the width of the character as designed.
-
- The bline (baseline). May be used to show the position of the shelf on
- which all characters sit (and below which descenders descend, as in the lower
- strokes of a p or a y). When filed to disk, this line should be set just above
- the pixel line where UNDERLINE is to appear. Underline always forms one pixel
- below the baseline.
-
- The xsize and ysize boxes set the horizontal and vertical dimension of a
- face. Warning: the x size (horizontal) dimension must ALWAYS be set at the
- width of the widest character in the a face.
-
- For more information on Kerning, Spacing, Width, Baseline, XSize and YSize,
- see the ROM Kernal manual.
-